Building your first game
10 posts
Building your first game
What Actually Goes Into a Game Design Document (Part 2: Design, Technical, and FAQ)
Everything else that goes into a design document, why the "no more than 30MB per character model" kind of rule exists, and answers to the questions people always ask about how rigid a GDD actually is.
Building your first game
What Actually Goes Into a Game Design Document (Part 1: The Concept Document)
What actually belongs in the first third of a design document, why a stranger should be able to understand your game from it alone, and the real pitch document that shows how much gets decided on paper long before production starts.
Building your first game
What Actually Happens During Publishing
Why a good game can still flop without a plan for money, attention, and what happens after launch — plus the redemption story that shows what real post-launch maintenance can undo.
Building your first game
What Actually Happens During Testing
Why your own playtesting isn't enough, what actually separates an alpha build from a beta, and the launch that shows what happens when testing runs out of time before the schedule does.
Building your first game
What Actually Makes a Game: Mechanic, System, Loop, Feature
Four of these words are layers of the same stack. One of them isn't a layer at all. Mixing them up is the most common reason a first game turns into a pile of working parts that never becomes a game.
Building your first game
What Actually Happens During Production
Pre-production hands you a plan on paper. Production is where that plan turns into a character you can move, a level you can walk through, and the invisible systems holding it all together.
Building your first game
What Actually Happens During Pre-Production
Why you usually only hear about a game once it's already past pre-production — and what actually happens before that: the first idea, the design document, and why a rough prototype matters more than polish.
Building your first game
The Smart Way to Find Game Development Learning Resources
Stop hunting for "the best" tutorial. Learn how to match each skill — engines, design, troubleshooting — to the right kind of source, plus a few books and communities worth knowing.
Building your first game
Important Tips for Building Your First Game
I don't have far to go until the end of the first part of this game development article series—counting this article, I have only two
Building your first game
How Many People Do You Need to Build a Good Game?
Without a doubt, since the emergence of video games until now, countless teams and studios—both small and large—have been formed for game development. Ultimately, behind their